Thứ Tư, 6 tháng 8, 2008

Surface breaklines

Apologies for disappearing for the last couple of weeks from here.

I see Ove has been throwing some great things up here anyway, you must try the contour tool and dont forget the automatic rebuild on your surface!!

Anyway, this week I am at the home of CIvil 3D in Manchester, NH meeting with all the developers etc.

Back home today, but I thought I would post you something to look at

When adding a breakline to a surface, you may have seen that around your radius corners you dont have much detail in the surface and also along large spaces in any straight lines you get very big triangles.

Standard.jpg


What we need is to add some extra detail to the surface without adding more points to the feature lines

panel.jpg

This panel shows a 'mid-ordinate distance' - this is used to tessellate the polyline arcs from which the breakline is being created.

Selecting ‘Supplementing distance’, is used to add more triangles along straights in the breakline to create a smoother surface.

The result would be this

With factors.jpg

This can really improve your surfaces but without adding more points to your linework, which in turn can save you a lot of time in setting levels and gradients.

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