Hiển thị các bài đăng có nhãn corridors. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn corridors. Hiển thị tất cả bài đăng

Thứ Bảy, 23 tháng 8, 2008

Advanced Road Design CORRIDOR-EZY

Step 1: Open original drawing with about 26 Alignments (see image below).
Step 2: Press one button. 45 second later drawing contains items software recognizes as "ROADS" and creates proposed profiles for them (see image below).

Step 3: Press a second button. 1 minute 5 seconds later drawing contains all curb return alignments and proposed profiles for them as well (see image below).

Step 4: Press a third button. 2 minutes and 5 seconds later a surface exists of the entire road system in a development (see image below).

4 minutes total!

Now, I do not wish to mis-lead anyone. I have not yet addressed Knuckles or Cul-De-Sacs, which this software can address along with Roundabouts. I would want to check all proposed profiles, change widths of certain collector streets, etc. But, for 4 minutes worth of work to do 33 intersections along 26 streets this is ama-za-zing stuff.

To qualify this, remember that I gave a Knuckle and Cul-De-Sacs class at Autodesk University this past November.

With some instruction we can create true Civil 3D corridors in a fraction of the time it would take with Civil 3D alone. Using Civil 3D by itself, in my opinion, a capable person could create an intersection for scratch in about roughly 1 hour (that means about 33 hours for the example above). At just about any price this product should pay for itself in no time at all.

And imagine what this will do for those involved with preliminary design and visualization, I can not think of a better tool to do that.

Oh, and I almost forgot the most impressive thing of all. Profiles of crossing streets are linked by the software. If I raise or lower a major road... ALL CROSSING ROAD PROFILES ARE ADJUSTED TO MATCH AUTOMATICALLY! Yes, all crossing road profiles. That includes the curb return profiles. We do not have to go back and adjust them manually. How awesome is that!

You may be asking, when can we expect to see this product? I understand that it should be available just about when Civil 3D 2008 is released, near April 16, 2007. If this all sound somewhat familiar that is because this is the next incarnation of Advanced Road Design INTERSECTION which has been out for awhile.

Thank you CADApps!



viewmore

ARD/EZY + Corridors

ARD/EZY + Corridors - (how to create the corridor)

(a follow on from this post)
This has become topical recently as there have been questions on exporting ARD models to Trimble and Leica instruments for setout. (LandXML is an option but its cool to take the corridor)

Creating the corridor from ARD is a one click operation - there are 2 minor setups to do first.

We’re assuming the network is all modeled up in ARD so we’re just going to look at the steps to generate a full corridor object.

[More:]


Setup part 1 - the Super Subassembly…

This is a dodgy, cheezy name for a very useful tool.

  • Go to the Catalug Library (General>Catalog..), select the CadApps Catalog, select the ‘CADApps Subassemblies’ and drag the ‘ARD Super Subassembly’ into the tool palletes.

(This step only has to be done once)


Setup part 2 - the EZY Assembly…

  • Create a new Assembly, call it ‘CORRIDOR-EZY’ - (the name is crtical).
  • Add the ARD Super Subassembly left and right as in the diagram

You do not need to worry about making specific assemblies for specific cross section types in the job - this one will stretch and adapt as necessary while adding Kerb & Gutters etc.
This is possibly why they gave it the classy ’super subassembly’ handle. This Assembly will have to be present in every file you want to auto create corridors from. In 2009, its nice and easy to drag these assemblies to the pallets - I haven’t heard when ARD will be available for 2009 but will keep a look out.


Create the Corridor..

This part is simple,

  • Click Roads > Civil 3D Outputs > Auto Create Corridor.

The Profiles etc are created automatically and the corridor model is formed. If all you are after is a method of getting the Road Model to upload for setout, then you are ready to rock.

You will be prompted for default styles for Civil 3D objects, (Profile Styles, Band Sets etc)

Thứ Tư, 20 tháng 8, 2008

"Corridor Contour Problems"


Lately, I have been getting a lot of calls concerning Corridor errors and contours. It seems that some users are a little fooled by how Civil 3D shows it's data. For instance in the image shown you can see that this Corridor has a slight problem with contours going all the way down to 0, even though the profile is tying into existing grade, yet you still end up with these contours. What you may not notice is that the EG profile is not being correctly shown on the Profile View. Notice in the next image that at first glance it looks as if my FG Profile is tying into the EG surface. What you don't see is that this is not the true starting point. Now I do understand that a good designer would or should notice the starting station in the profile, but honestly I wouldn't be writing this if users have noticed this. The key to working with profiles is to use the AutoCAD command Draworder or DR as the shortcut. Since the EG surface happens to be lined up with the grid at elevation 116 (in this case), the grid is actually overlapping the EG surface. So by using the draworder command on the EG Profile you can clearly see where the FG profile should begin. I guess there may be a case where the user needs to have the corridor not start at the beginning of the alignment. In that case the user would need to setup his Corridor properties accordingly, in this case at starting station would be 0+52.28.
In all, I know a lot of this seems pretty obvious for the advanced users but since a lot of users are just now starting to implement and use Civil 3D in a production environment, overlooking a small thing such as this can cause quite the headache. Not only with creating data but also with plotting.


view more

Thứ Tư, 6 tháng 8, 2008

Corridor design - Part I

Corridor design used to be one of the scariest topics for many engineers, before Civil3D came along. I still remember my good old days with Geopak, when I used to spend days leading up to the anticipation of being able to see my highway in 2D view (cross-sections), let alone be able to view something in 3D. Along came CAiCE, however, and made the job much easier with the aid of Fragments, etc. But when Civil3D came along with its nifty assemblies and subassemblies, I felt like the job of design engineers' is just getting too easy now! It's funny I can back that up because I am currently at Univ. of Central Florida showing Civil 3D to faculty, students of Geomatics program including some survey professionals, and everyone seems to think engineers have it made.

So, corridors can be as simple or complex depending upon the scope of your project. If you do simple 2 or 4-lane rural or urban sections, it literally takes no time, whether in professional or educational setting. Interchanges, on the other hand, could get a bit involved, although same steps are needed to get to the end result. Complex interchanges (cloverleafs, etc.) have many ramps, alignments, etc. to keep track of, which is what really requires bulk of the work. The building blocks of corridor remain simple 1) alignment 2) Design Profile, 3) Assemblies, and 4) ground surface. Once you have these three pieces, it's a breeze creating a corridor model (which is the fancy 3D highway people love to see). 1

Check out this demo of corridor modeling >>>>

In next post, I will demonstrate the steps to create a simple assembly (think typical section or cross-section image of what the highway section would look like), and then get into putting a simple corridor together.

Corridor design, part 2

Hope you're all keeping up with all the political excitement unfolding around us....I was literally glued to my TV on Tuesday night ("super Tuesday") and past weekend as well, mostly watching CNN. I love their coverage, interactive tools they use on TV and website, especially the touch screen "what-if" tools that John King uses. Perhaps it's the uncertainty of the results along with the unprecedented and ubiquitous coverage of the news are factors for my intense interest.Civilstructural

Anyway, if you are just getting a handle on corridor design in Civil 3D and followed my last post, I hope you're a bit more comfortable with creating corridor models. These models are quite interactive, parametric, and respond to any change you make to components (e.g. changing lane width in Lane subassembly, modifying alignment stationing, updating surface to reflect current conditions, etc.). Essentially, it's very close to BIM (Building Information Modeling) capability in the Architecture world (Revit product) and Digital Prototyping concept in the Mechanical world (Inventor product).

Here is the step-by-step process:

Step 1: Create Surface, Alignment, and Design Profile

Step 2: Create an Assembly: It's quite an interactive process actually, and you'll have fun creating an assembly. After you give your assembly (think: typical section or template on steroids) a name, you just place it ("a red line shows up") anywhere in your design (for once, location doesn't matter!). 2

Step 3: Access the Catalog from Corridors > Subassembly Catalog menu and take a look at it. It has various subassemblies (parametric cross-section components) that you can drag-and-drop onto your Assembly. Or, better route is to drag-and-drop them into a Tool Palette first so you don't have to open the catalog again.

3

4

Step 4: This is the easiest step. All you now do is drag-and-drop subassemblies from tool palette (or catalog) and start attaching them to the assembly (almost as easy as "Lego"). You'll notice that you have the option to change various parameters (e.g. lane width, slope, how to assign superelevation, etc. depending upon the subassembly). These subassemblies are very very powerful and you'd be amazed at the intelligence they have (they're coded in .NET language).

5

Corridor Labels

As I'm preparing (mentally) to create a series of posts to this blog on how to do a tunnel design in C3D I will need to feed you with some easier tips&trix yet some posts... ;-)

Today I'll show those of you who might be new to the program how to get Labels presented on your Corridor, like elevations etc. There are some ways to do it and here's one.
Below is a Corridor drawn with our Swedish style/template - enjoy ;-)
1_490x372.png

An easy way to get Corridor Labels is to create COGO Points from the Corridor.
2_487x350.png

In the following dialog you can select what part of the Corridor you want and also what codes to present as Points.
Put in a name for a new Point Group. All COGO Points will be stored there.
3_357x504.png

This is the result. A lot of Points with the default Labels.
4_490x343.png

As the command above created a new Point Group it's really easy to change the style on the Points.
You can also create different Point Groups for different areas of the Corridor and have different Labels on the Point Groups. That way you can have Labels above some Codes and below some Codes.
5_462x454.png

Now we have a look that is readable - like it or not ;-)
As usual it's easy to adjust the Styles and Labels to whatever you prefer.
6_490x333.png

As some of you know - those Labels are not updated (Dynamic) with the Corridor. But it's quite fast to erase the set of Points and have them drawn again when the Corridor is changed.

Introduction to Civil 3D Corridors

n case you've been too glued to your monitor lately to notice the media blitz, Civil 3D is the future replacement of Autodesk's Land Desktop and Civil Design products. Civil 3D 2006, now in its second full release, is coming into its own. One of the biggest improvements is the road design system, called Corridor Design.

This system has a more general name in Civil 3D since it is equally applicable to roads, bike paths, rail corridors, levees, designed ditches and swales; just about any kind of linear design project. The system creates corridor objects -- 3D representations of your project based on a horizontal and vertical alignment and a proposed cross section (called an assembly). As with almost every aspect of Civil 3D, these corridor objects remain dynamically linked to the alignments and the assemblies they are based on. That means that if you adjust one of your alignments or assemblies, the 3D road model can update automatically, together with proposed contours and volume calculations.

Overview of Assemblies
The core elements of the corridor system are assemblies and their component subassemblies. All of you Civil Design veterans can forget Civil Design templates and subassemblies -- welcome to the world of dynamic proposed sections. The assembly object is essentially an anchor used to represent the profile grade point in the proposed cross section. This usually translates into the crown point of a two-lane roadway. Once you have located an assembly object in your drawing (Corridors / Create Assembly), you then attach subassemblies to it.

Subassemblies are segments of a proposed cross-section: a paved lane, shoulder, curb, sidewalk, etc. A number of sophisticated assembles are available out-of-the-box, and you can create your own components from polylines or links. (Creating your own custom subassemblies is a topic best left for a future article). You can browse the stock subassemblies through the Civil 3D Catalog (General / Catalog) or through several preconfigured tool palettes (figure 1).

figure
Figure 1. Attaching a subassembly to an assembly with a tool palette.

Civil 3D subassemblies are highly customizable through their object properties. For example, the lane section subassemblies have width, depth and slope parameters (figure 2). These numeric parameters allow the same subassembly to represent dozens of different design scenarios. Plus, it means that if you want to change a lane width, for example, all you have to do is change the width parameter. Look Ma, no drafting!

figure
Figure 2. Easily change the properties of a subassembly.

You can add subassemblies to the assembly quickly and accurately by clicking on the desired component in a tool palette and then clicking on the assembly itself (for components right at the baseline) or by clicking on the circles (markers) located along other subassemblies. You can build a completed assembly by stringing it together one subassembly at a time.

In figure 3 below, I have designed a simple subdivision roadway with two 12-foot travel lanes (called LaneOutsideSuper), curbing (UrbanCurbGutterGeneral), sidewalk sections (UrbanSidewalk --with a sidewalk and grass strip on one side and only a grass strip on the other) and a special daylighting subassembly that will allow for ditches when in a cut condition (BasicSideSlopeCutDitch).

figure
Figure 3. The sample corridor.

Once you have a horizontal and vertical alignment and a completed assembly, your road design is ready to roll. You can create corridor objects through the Corridors / Create Corridor command (figure 4). After choosing your alignments and assembly, the Create Corridor dialog box appears. This dialog box replaces many of the section sampling and design control functions of Autodesk Civil Design Companion. You can assign each segment of the design that needs unique settings (different assemblies, different station sampling, etc.) as separate regions. Each region can have appropriate start and ending stations, different assemblies, sampling frequencies, etc., and all of this assigned data is available in a table for review and editing later on. (This beats the heck out of Civil Design Companion's Edit Design Control dialog box, where you couldn't tell what unique settings you've applied and where.) Corridors can even include multiple baselines for intersecting roads, ramps, double-barreled highways, etc.

figure
Figure 4. The Create Corridor dialog box.

After setting the appropriate section sampling, starting and ending stations for your corridor, the real fun begins. As with many Autodesk products, the most important controls have the most subtle and mysterious names. The ellipsis button (ellipsis button) in the Logical Name field calls up the Logical Name Mapping dialog box where you assign which surface you would like a region to daylight onto, as well as assign transition alignments and profiles (more on this later). For this first corridor we will simply assign the TargetDTMs to our existing ground surface and click OK (figure 5).

figure
Figure 5. Configure the regions of the sample corridor.

After configuring one or more regions and setting the necessary logical names, you are ready to build your corridor -- click OK in the Create Corridor dialog box. Once Civil 3D has worked its magic, you should see a wireframe model of your 3D roadway design in the drawing, which defaults to blue linework (figure 6).

figure
Figure 6. A wireframe model of the sample roadway design.

Again, this corridor object is dynamically linked to your alignment, vertical alignment and assembly. If you make changes to any of these design features, the corridor will update after right-clicking on the corridor icon in the Prospector and choosing Rebuild (figure 7). The Rebuild Automatic option is great if you don't make many changes to your designs or have a lot of time to kill. (If you have a number of edits to make at once, you may want to manually choose to rebuild when you're finished, rather than wait for a rebuild after each change with the automatic option.)

figure
Figure 7. The Rebuild command.

You can view the corridor model in a shaded 3D mode by changing to a 3D viewpoint or through the AutoCAD object viewer. You can also create contours if desired for the final plan or as an analysis tool. To view the contours describing the corridor top surface, select the corridor, right-click and choose Corridor Properties. In the Surfaces tab click the Create a Corridor Surface button (far upper left) to create a surface with the name [Corridor name] Surface - (1).

The subassemblies that ship with Civil 3D already know what their top surface geometry looks like. Specify the links on the top of the corridor with the drop-downs menus, and then press the Add Surface Item button (figure 8). You could then double-click on the surface name and rename it. To view the contours describing this top surface, make sure the style shown for this surface has contours displayed (such as the example Border and Contours surface style available in the _AUTODESK CIVIL 3D IMPERIAL BY LAYER.DWT template).

figure
Figure 8. Add surfaces to your corridor.

To complete the surface, click the Boundaries tab. Right-click on the surface you just created and automatically add a daylight boundary (figure 9), which prevents the surface from triangulating across the inside of a corner. An automatic daylight boundary is valid whenever a daylight subassembly is attached to both ends. Click the OK button to complete the surface definition. Surfaces created through corridors will also remain dynamically linked to the design alignments and assembly; rebuilding a corridor will also rebuild these surfaces.

figure
Figure 9. Adding a daylight boundary.

Simple Transitions
Civil 3D can transition proposed cross-sections so that a single assembly can horizontally enlarge or compress to represent a changing cross-section. For example, the corridor in figure 10 is shown on the left with a constant width. The graphic on the right shows the lane section widening from one lane to two in order to make room for a right-turn lane. Civil 3D can also apply vertical transitions to allow a point in the cross-section to follow a specific profile. Applying this kind of simple transition in Civil 3D is a lot easier than it may look.

figure
figure
Figure 10. The corridor on the left has a constant width. The corridor on the right shows the lane section widening from one lane to two in order to make room for a right-turn lane.

Horizontal transitions are defined by additional offset alignments. In figure 10 the right edge of pavement (EOP) is defined as a new alignment. Since this alignment will not be used as a baseline, its stations and alignment direction do not need to match or even line up with the road centerline.

Our example assembly included LaneOutsideSuper subassemblies with built-in controls for width and lane outside elevation. To assign transitions select the corridor, right-click and again choose Corridor Properties. In the parameters tab press the ellipsis button ( ) in the Logical Name field for the transitioning region to again open the Logical Name dialog box. Notice the fields where you can define the width and outside elevation of each LaneOutsideSuper, as well as the width (Target_HA_Alignment) of the UrbanSidewalk subassemblies. To attach an offset (transition) alignment for the right lane, change the Object Name field from None to your transition alignment (such as R EOP, figure 11). Click OK to reprocess your corridor and voila! The corridor should transition right on cue.

figure
Figure 11. Attaching an offset alignment.
To summarize, Civil 3D's cross-section subassemblies allow for dynamic, parameter-driven design for roadway and similar projects. Although Civil 3D could use more of them, the example subassemblies that ship with the product are fairly robust and widely applicable to many design tasks. Civil 3D creates 3D corridor objects to fully represent the proposed condition based on these assemblies, allowing for automated contour creation as well as other design tasks not covered in this article (such as quantity takeoffs). These parametric corridor objects can take into account multiple baselines for intersections as well as transitioning offset alignments and profiles for varying widths and elevations. All in all, this parametric design system is a huge and long-awaited step forward for civil designers.